
There is a social pressure which motivates un-well level of addicting games. Thus, in some online games in order to advance gamer needs to join a raid. As a part of the game it is necessary that participant would be available for raids on course of the day.
Such online games as "World of Warcraft" are considered to be the most addicting games. Activity in a virtual world is becoming the priority and prevents well-being in the real world due to changes occurring in the players’ consciousness.
It is known about deaths of gamers as a result of body exhaustion after compulsive playing during long time. In 2009, for instance, in Korea a 3-month-old child died from starvation while both his parents wasted time in an internet cafe feeding a virtual baby.
Some countries, such as South Korea, China, the Netherlands, Canada and the United States have established treatment centers because of addicting games expansion. The most effective treatments of dependence include a combination of psychopharmacology, psychotherapy and twelve-step recovery program.
Online Gamers Anonymous is a twelve-step, support program of volunteers to help gamers who are suffering from the bad consequences of addicting games. It was established by Elizabeth Woolley in after suicide of her son played addicting games. The organization arranges for message boards, on-line chat, Skype meeting, and other services for support and recovery.